Saturday, 26 December 2009

Patch 3.3


When 3.3 first came out I had mixed feelings. There was this part of me down in my gut that screamed “I DON’T LIKE CHANGE!” over and over again and then there was the part of me up in my brain that told me “Don’t be silly, absolutely nothing bad has happened!”
Now I’ve had time to think about what this new patch has brought I realise that for me, only good has come from it. For a start the new looking for group system is certainly very handy, allowing players from various servers to group together for instances. Although people may complain about not being able to pick and choose their own group-mates and some say it lets poorly geared players leech off the elite, if the elite are truly as amazing as they seem this wouldn’t affect them at all. All it does from my experience is allow new players to access opportunities they wouldn’t have had before.
Another thing that has emerged to be incredibly useful is the replacement of daily quests with the “Looking for random group” feature. This way players who are not fussy about which instance or heroic they do are rewarded with a satchel of useful goods (which has a tasty little blue for you) if you’re level 10-69 or emblems of triumph or frost if you are levels 70-79 or 80 respectively. This leads to faster groupings and more rewards which can only be a good thing.
And of course, how could I talk about looking for group without mentioning the new instances and the new raid?! Icecrown citadel has three new instances along with the inevitable raid. The first instance is the Forge of Souls and the goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance to the next instance which is called the pit of Saron. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. Before they can present a threat to Tyrannus, players have to free slaves who have been trapped by the Scourge. Until that happens, Tyrannus leaves all adversaries to his minions, workers of the citadel's mines. From there you enter the Lich King’s private chambers, the Halls of Reflection. He summons his two former captains to attack you and once they die he confronts you himself. The result doesn’t exactly go to plan.
I can’t really comment on the frozen throne raid as I haven’t actually done it yet! Suffice to say I’ll be doing it given a whiff of a chance and I’ll fill you in as soon as I do.
The last thing I’ll mention is the new quest tracking feature. On the map there is now a blue blob where your objective for a quest is. This makes it easier to find the less obvious objectives for quests while still making you work for your experience by looking in the area. I know it’s not your precious questhelper with its big green arrow to follow but at least they showed you where to look!
The last thing I want to mention is the new armor set, Tier 10. Pieces of this set can be bought with emblems of frost and it looks to be the end game armor for wrath of the lich king. Many people have complained about the looks of the various sets but to them I would say: Shut up and look at the stats. I will be dancing for joy as soon as I get my first piece of T10 but until then I’ll have to make do with my T9.
Well that’s me for now; no doubt I’ll run into some more interesting features at some point or maybe even the Lich King himself but until then:
Greg out.

Friday, 25 December 2009

Merry christmas!


From the crew here at Weliketron, merry Christmas to one and all! Everyone here hopes you have a great day with all the presents you wanted. Before you go charging off to play on your shiny new consoles, assemble those fresh troops or install that new game you got I’d just like to mention that posting will carry on as normal and we would like to thank everyone who’s following us on twitter and blogger... hell anyone at all who likes the blog. Your appreciation is the icing on the cake.

Thursday, 24 December 2009

The Robb Files Episode One - Brewfeud!


Hello all this is Robb here introducing a new segment to this crazy train of fun – The Robb Files. Yes, right here and right now every week I’ll be releasing a new scenario, campaign or other nonsense for use in your tabletop games!

So, right on with it - I present to you a festive themed addition to your Warhammer Fantasy games – well if your Christmas involves drunken Dwarves anyway.

Brewfeud!

This battle is being fought over a mighty and ancient distillery, be it a Dwarven Brewery or a Bretonnian Vineyard; and you can bet that your troops would enjoy getting their pilfering hands on the goods – about as much as the enemy!

First of all, place D3 Kegs or other appropriate brewing paraphernalia anywhere on the board then roll a scatter dice and a D6, and move them to the appropriate location. Any one unit within 6” of the keg may sacrifice their movement to get suitably hammered. Roll a D6, on a 1 the unit is subject to stupidity, otherwise the unit is subject to frenzy for that turn as long as it remains in contact with the keg (someone has to keep guzzling!).

The rest of the game is fought just like a pitched battle but feel free to add in your own rules or quirks as desired, a battle involving getting your illustrious Vampire Lord drunk off his face can hardly be considered serious, so play away!

This is Robb over and out.

IT'S... ALIVE!



We're back folks and we're going to be blogging with a vengeance! Since the blog died a death a few months back we've been talking about kicking it up again for a while and so here we are. Regular posting will ensue from me Phil AND Robb this time and this time we're going to be reviewing movies too!

So expect the same amount of nerdy goodness and please take the time to comment on our pretty new banner, tirelessly worked on by none other than our very own Robb.

So untill next time
Greg out.

Monday, 21 September 2009

Well that didn't go so well...


Contrary to what I thought would happen, going back to school unsettled the frequency with which I post even more! I've had a lot of homework to do and little time to do it in but now I seem to be on top of things so expect more from me. For those of you who are wondering I managed to finish off the one thousand point army of necrons and yesterday I went out and bought a monolith and a couple of destroyers. Building your first monolith seems to be something that has to be done with much reverance and respect and I'm suprised at how well it went! Normally when I glue together a large model I allways make one mistake which I need to fix in a frenzy of panic before the glue dries but with the monolith it all went swimmingly! My next post will allmost certainly be a tactica for monoliths which will be followed shortly by an article on using falcons in the tactic "Hammer and anvil".

Untill next time
Greg out.

Tuesday, 1 September 2009

I'm a lazy bastard aren't I?

Well It's been a while since I last posted because a lot of shit's been going on but here I am! First and foremost: Sorry. I didn't meet my self set target of giving you updates on my crons but, truth be told, it's not all that intresting. All that was left to assemble since I last posted were my 28 warriors and most of them were slapped together the night before I went to Robbs' because I thought "Shit, I need them." I promise to post a picture of my crons when they're all assembed. Next step has to be the monolith!

I was also hacked on world of warcraft since I last posted. The hacker obviously wanted to use my account as his own and he began leveling my death knight and he also farmed some saronite. By the time Blizzard got me my account back I had maximum mining skill and 200 saronite bars. I got my items back that he had sold and got to keep the 200g he'd made from selling them. All in all I'd say that it turned out pretty well!

Anyway now that stuff's calmed down I should be posting a lot more. Untill next time;
Greg out.

Saturday, 29 August 2009

Musing on Cities of Death


So hello all, after an enforced break due to log related incidents, Greg and myself came once again to play a game of Warhammer 40,000; I was playing the Traitor Guard (More on that in future posts) and Greg played his Necrons. Now to be honest we didn't really read the rules and we were in a bit of a rush, so we chose a bunch of stratagems, deployed terrain and went at it with a Dawn of war Seize ground scenario and I would very much like to say that it was another memorable game for both of us; from Heavy Destroyers Chasing sweet sentinel ass around the board to me waiting eagerly with my finger on the trigger to use my Demolition Stratagem to Greg shouting "I GOT THIS!" while charging my Stormtroopers with a single scarab swarm it was a game full of special moments and little quirks, made all the more memorable by the buildings and the flavour they gave and the stratagems and the frustrating hilarity of a 12 strong Necron Warrior unit with a 3+ Armour save, 4+ Feel No Pain and then a 4+ We'll be back save.

As a side note, Greg's past post about the virtues of scarab swarms was not wrong, a unit with 30 wounds running at that 6 man Imperial Guard squad is enough to make any emperor serving warrior darken his combat fatigues.

In Conclusion, I'd very much recommend cities of death to anyone, although it takes a little more effort to set up it is entirely worth it in the end; this is Robb, over and out.

Thursday, 20 August 2009

Forth the impetuous scarab swarms!

Scarabs are one of the most underestimated necron units. They come free with a box of warriors, they cost 12 points and they take up those precious fast attack slots that can be used for destroyers or wraiths. Despite all of those points which would lead one to believe that scarabs are just cannon fodder I believe that used correctly scarabs are lethal.

Because scarabs move like jetbikes they can turbo boost 24 inches in the first turn, which gives them a 4+ invulnerable save against those nasty heavy weapons and it also sets them up for a turn two charge. Then there's the fact that they're cheap and expendable. With the 4+ invulnerable save granted they should be able to absorb lots of fire that would otherwise be pumped into your other troops. Not only that but they don't count towards your phase out limit, which means their deaths are of little importance.

The sheer number of attacks that a sizeable swarm of scarabs can churn out is easily enough to kill your enemy's biggest, shootiest unit or at least tie them up for a few turns. Another absolutely key feature that scarabs have is disruption fields. These allow the scarabs to score glancing hits if they roll a 6 on the armour penetration roll. With 40 attacks on a stationary vehicle about 6 or 7 glancing hits will be scored, easily enough to cripple or destroy a vehicle. In this way a 160 point scarab swarm could do the nasty with a land raider, battlewagon or even an enemy monolith (should you ever find yourself in that position) and bag double their points worth of tank. Then they'd attract a large amount of firepower away from your warriors and such, buying you more time to execute your plan.

Greg out.

Wednesday, 19 August 2009

My bad...


Hay guys. Sorry I didn't post an update on the whole Necron scene yesterday, my Internet was busy screwing me over. I've not had much time to do a lot with my Necrons so I think it would be better to do it week by week. This would allow me to actually plan what I need to do rather than sit down and think "FUCKFUCKFUCKNEEDTOPAINT!". So far I have only managed to assemble the unit of warriors and the lord from a few days ago and today I assembled 3 destroyers and a heavy destroyer. One thing I have to whine about is how fucking ANNOYING gluing a frigging huge metal gun onto one side of the heavy destroyer was. It made the body start to tilt so I had to support it with a box. Another thing I hate about GW's models are the instructions you get with them. A lot of the time they'll be very vague which leads to panic and rage while you try and glue the model together. Anyway I'll be posting another update on how it's going in 4 days.

Until then: Greg out.

Tuesday, 18 August 2009

Flame leviathan; what's the point?


When my guild organised an Ulduar 10 man run yesterday I had never done it before. They let me tag along because they allready had an awesome group and there were'nt any hunters and they said "It's ok if your gear isn't great, we're doing flame leviathan." I thought that flame leviathan sounded pretty badass and because it's in uludar it'd be pretty hard to do but I didn't question lest I be kicked from the group. So I summoned them all with some help from my guild leader and we all went in. Brann Bronzebeard lowered the shield and we all jumped into our respective tanks. So we trundle down and find the flame leviathan. 300k health with the tower up. The tower I speak of increases his health by 100k and if you kill him with it up better items can drop but we were looking for an easy ride so we toppled it. After a long hard slug against him we finaly brought the massive tank down and he dropped Ironsoul and a chestpeice for elemental or restoration shamans. I think it was called firestrider chestguard. Anyway that left me wondering what the point in gathering a group with awesome gear to down him was. All you do is hop in a tank and play the part designed for that tank. Ah well, I can't complain can I? The flame leviathan is still a realy hard boss and you realy have to earn those drops!

Greg