Saturday 26 December 2009

Patch 3.3


When 3.3 first came out I had mixed feelings. There was this part of me down in my gut that screamed “I DON’T LIKE CHANGE!” over and over again and then there was the part of me up in my brain that told me “Don’t be silly, absolutely nothing bad has happened!”
Now I’ve had time to think about what this new patch has brought I realise that for me, only good has come from it. For a start the new looking for group system is certainly very handy, allowing players from various servers to group together for instances. Although people may complain about not being able to pick and choose their own group-mates and some say it lets poorly geared players leech off the elite, if the elite are truly as amazing as they seem this wouldn’t affect them at all. All it does from my experience is allow new players to access opportunities they wouldn’t have had before.
Another thing that has emerged to be incredibly useful is the replacement of daily quests with the “Looking for random group” feature. This way players who are not fussy about which instance or heroic they do are rewarded with a satchel of useful goods (which has a tasty little blue for you) if you’re level 10-69 or emblems of triumph or frost if you are levels 70-79 or 80 respectively. This leads to faster groupings and more rewards which can only be a good thing.
And of course, how could I talk about looking for group without mentioning the new instances and the new raid?! Icecrown citadel has three new instances along with the inevitable raid. The first instance is the Forge of Souls and the goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance to the next instance which is called the pit of Saron. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. Before they can present a threat to Tyrannus, players have to free slaves who have been trapped by the Scourge. Until that happens, Tyrannus leaves all adversaries to his minions, workers of the citadel's mines. From there you enter the Lich King’s private chambers, the Halls of Reflection. He summons his two former captains to attack you and once they die he confronts you himself. The result doesn’t exactly go to plan.
I can’t really comment on the frozen throne raid as I haven’t actually done it yet! Suffice to say I’ll be doing it given a whiff of a chance and I’ll fill you in as soon as I do.
The last thing I’ll mention is the new quest tracking feature. On the map there is now a blue blob where your objective for a quest is. This makes it easier to find the less obvious objectives for quests while still making you work for your experience by looking in the area. I know it’s not your precious questhelper with its big green arrow to follow but at least they showed you where to look!
The last thing I want to mention is the new armor set, Tier 10. Pieces of this set can be bought with emblems of frost and it looks to be the end game armor for wrath of the lich king. Many people have complained about the looks of the various sets but to them I would say: Shut up and look at the stats. I will be dancing for joy as soon as I get my first piece of T10 but until then I’ll have to make do with my T9.
Well that’s me for now; no doubt I’ll run into some more interesting features at some point or maybe even the Lich King himself but until then:
Greg out.

Friday 25 December 2009

Merry christmas!


From the crew here at Weliketron, merry Christmas to one and all! Everyone here hopes you have a great day with all the presents you wanted. Before you go charging off to play on your shiny new consoles, assemble those fresh troops or install that new game you got I’d just like to mention that posting will carry on as normal and we would like to thank everyone who’s following us on twitter and blogger... hell anyone at all who likes the blog. Your appreciation is the icing on the cake.

Thursday 24 December 2009

The Robb Files Episode One - Brewfeud!


Hello all this is Robb here introducing a new segment to this crazy train of fun – The Robb Files. Yes, right here and right now every week I’ll be releasing a new scenario, campaign or other nonsense for use in your tabletop games!

So, right on with it - I present to you a festive themed addition to your Warhammer Fantasy games – well if your Christmas involves drunken Dwarves anyway.

Brewfeud!

This battle is being fought over a mighty and ancient distillery, be it a Dwarven Brewery or a Bretonnian Vineyard; and you can bet that your troops would enjoy getting their pilfering hands on the goods – about as much as the enemy!

First of all, place D3 Kegs or other appropriate brewing paraphernalia anywhere on the board then roll a scatter dice and a D6, and move them to the appropriate location. Any one unit within 6” of the keg may sacrifice their movement to get suitably hammered. Roll a D6, on a 1 the unit is subject to stupidity, otherwise the unit is subject to frenzy for that turn as long as it remains in contact with the keg (someone has to keep guzzling!).

The rest of the game is fought just like a pitched battle but feel free to add in your own rules or quirks as desired, a battle involving getting your illustrious Vampire Lord drunk off his face can hardly be considered serious, so play away!

This is Robb over and out.

IT'S... ALIVE!



We're back folks and we're going to be blogging with a vengeance! Since the blog died a death a few months back we've been talking about kicking it up again for a while and so here we are. Regular posting will ensue from me Phil AND Robb this time and this time we're going to be reviewing movies too!

So expect the same amount of nerdy goodness and please take the time to comment on our pretty new banner, tirelessly worked on by none other than our very own Robb.

So untill next time
Greg out.