Friday 1 January 2010

The Robb Files Episode Two: Of Girth and Mirth!


Hello Gentleman, I present unto you another thrilling instalment of The Robb Files! I hope we all haven’t gorged ourselves over the Christmas season (though I can’t really say I haven’t), and in light of the awfully full feeling I always seem to have a few days after Christmas I’ve made rules for a certain obese Space Marine Character!

Brother-Captain Narcus 65pts
WS BS S T W I A Ld Sv
2 4 4 6 4 1 1 10 3+

Brother-Captain Narcus the Fat is an addition to any army willing to keep him fed.
Special Rules: Fearless, Slow and Purposeful, Feel no Pain, And they shall know no fear, Paunchy Power.

Paunchy Power!
Given his immense girth, Narcus has evolved some unusual traits. Every turn, roll a D6 and consult the chart below. Furthermore he takes up 3 spaces in a transport rather than one.

1 Bleurgh!
It would appear that last grox pie didn’t go down the right way: Narcus gains a template attack with a strength of 2 and an AP of - for that turn only.

2 Foul Breath.
So much eating and so little teeth cleaning has taken its toll: All units must take a Ld test at -1 to see if they can assault him this turn: even the followers of Nurgle have standards!

3 Don’t remember putting that there...
From his rolls of fat Narcus pulls out a terrified Imperial Guard Conscript armed with a lasgun, who becomes an Independent Character on Narcus’ side.

4 Rumble...
Fearing the worst, all units friend and foe alike within 6” of Narcus must take a leadership test or become pinned.

5 Emperors Bowels!
Narcus lets out a long and horrendous fart. From his rear arc place a flamer template: anything under it suffers a S4 attack with no armour saves allowed.

6 Gory Explosion!
Finally even the superhuman metabolism of the obese Space Marine fails. Place a large blast template over Narcus. All units under the template suffer a S5 attack with no saves of any kind allowed – no fancy wizardry or technology can protect you from the vile stench!

The fate of the Delta Templars 3rd Company is an unfortunate tale. Due to a critical Adeptus Ministorum error the valiant battle brothers under the command of Brother-Captain Narcus were sent to an agri-world deep in Segmentum Pacificus in response to a distress signal sent some 200 years prior to the formation of the Templars themselves. In the intervening millennia Imperial Guard units had responded and quashed the Chaos threat on Tubb IV and upon the arrival of 100 of the emperors finest to the peaceful world they were welcomed as heroes of the emperor by the Planetary Governor, rather than by Chaos insurgents as had been expected. A grand celebration was thrown in honour of these defenders of humanity, cumulating in a three day orgy of feasting and drinking; after a life of humility and abstinence this world of extravagance proved all too alluring for the Brother-Captain. After two weeks his armour began to crack; after a month the lump of flesh was nigh unrecognisable as one of the Emperors finest.

Tuesday 29 December 2009

A challenger Appears!


The exhausts... no-one expected the emperor damned exhausts... The thrice cursed Halbestark were meant to have been wiped out ages ago back at Core 614, that’s what happened; But those gas-masked frakkers are still fething alive, and armed! I’ve lost my entire squad, massacred in front of my eyes and the frakfaced ‘Stark didn’t even utter a word, not a fething word! They say it’s not the crap they filter out with those masks, they say they pump obscura right into their emperor cursed brains; it’s what makes them so creepy like... Feth this.

- Last Transmission from Adeptus Arbites Squad Sigma 92

Yes Guys and Gals, Robb's beautiful gang has burst onto the scene, ready to take down any and all who oppose their might! Hoohah!

Sunday 27 December 2009

Necromunda campaign introduction.


Howdy doo folks, Greg here and today I’m posting to tell you about the Necromunda campaign me and Robb are running and the details so far! We each picked a house and gathered a gang using the rules for gang selection in the Necromunda rulebook (Free download here). We played our first few games at Robbs house and a certain degree of hilarity followed. One example is when, just after recovering, one of Robbs gangers stood up into the line of sight of my heavy and was promptly mowed down by a hail of heavy stubber fire, taking him out of action. We each rolled for 5 territories but after agreeing that because only two of us were playing to fully test the rules we would need more territories to fight over we randomly generated in 6 more territories and agreed we would get 3 each. We began by playing one of each type of scenario until one of us had 3 territories; the other then claimed the rest automatically to keep it fair.
The games we played served two purposes. Purpose one was to give us an idea about the rules and mechanics of the game including the rules on board and the experience and trading systems off the board. At the moment both gangs seem about even with each gang at around 1400 gang rating. Below is a full background and list of names for my gang.
Catachan Cowboys
A group of leather wearing ex-guardsmen from catachan, after being honourably discharged from the imperial guard for acts of exceptional bravery they were shipped to a nearby settled planet. They were greeted by an uncaring hive. After being slowly forced down through the levels, their temporary status and popularity fading as they clashed with the upper class, the guardsmen ended up in the underhive with no money and no hope. All they had was their old gear from their time as servicemen. Damien (Who was their sergeant back on catachan) proposed they get into the ganging business, reasoning that they could use their training as an edge in combat. Most of the group disagreed with his plan, they hadn’t fought in the name of the Emperor to degenerate to a life of crime however some of the group agreed to help Damien with his plan. They realised that without the creds raised through illegal chem production, protection money and gambling winnings they would all die of starvation sooner or later.
Leader: “Burn ‘em Damien”
Heavy: “Big” Krull
Gangers: Larkin, Wrex, Godwyn, Karmin, Kragger, Thysser, Marxis.
Juve: “Little” Krull (Krull’s younger brother, fresh to the unit before discharge).