Sunday 27 December 2009

Necromunda campaign introduction.


Howdy doo folks, Greg here and today I’m posting to tell you about the Necromunda campaign me and Robb are running and the details so far! We each picked a house and gathered a gang using the rules for gang selection in the Necromunda rulebook (Free download here). We played our first few games at Robbs house and a certain degree of hilarity followed. One example is when, just after recovering, one of Robbs gangers stood up into the line of sight of my heavy and was promptly mowed down by a hail of heavy stubber fire, taking him out of action. We each rolled for 5 territories but after agreeing that because only two of us were playing to fully test the rules we would need more territories to fight over we randomly generated in 6 more territories and agreed we would get 3 each. We began by playing one of each type of scenario until one of us had 3 territories; the other then claimed the rest automatically to keep it fair.
The games we played served two purposes. Purpose one was to give us an idea about the rules and mechanics of the game including the rules on board and the experience and trading systems off the board. At the moment both gangs seem about even with each gang at around 1400 gang rating. Below is a full background and list of names for my gang.
Catachan Cowboys
A group of leather wearing ex-guardsmen from catachan, after being honourably discharged from the imperial guard for acts of exceptional bravery they were shipped to a nearby settled planet. They were greeted by an uncaring hive. After being slowly forced down through the levels, their temporary status and popularity fading as they clashed with the upper class, the guardsmen ended up in the underhive with no money and no hope. All they had was their old gear from their time as servicemen. Damien (Who was their sergeant back on catachan) proposed they get into the ganging business, reasoning that they could use their training as an edge in combat. Most of the group disagreed with his plan, they hadn’t fought in the name of the Emperor to degenerate to a life of crime however some of the group agreed to help Damien with his plan. They realised that without the creds raised through illegal chem production, protection money and gambling winnings they would all die of starvation sooner or later.
Leader: “Burn ‘em Damien”
Heavy: “Big” Krull
Gangers: Larkin, Wrex, Godwyn, Karmin, Kragger, Thysser, Marxis.
Juve: “Little” Krull (Krull’s younger brother, fresh to the unit before discharge).

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