Friday 1 January 2010

The Robb Files Episode Two: Of Girth and Mirth!


Hello Gentleman, I present unto you another thrilling instalment of The Robb Files! I hope we all haven’t gorged ourselves over the Christmas season (though I can’t really say I haven’t), and in light of the awfully full feeling I always seem to have a few days after Christmas I’ve made rules for a certain obese Space Marine Character!

Brother-Captain Narcus 65pts
WS BS S T W I A Ld Sv
2 4 4 6 4 1 1 10 3+

Brother-Captain Narcus the Fat is an addition to any army willing to keep him fed.
Special Rules: Fearless, Slow and Purposeful, Feel no Pain, And they shall know no fear, Paunchy Power.

Paunchy Power!
Given his immense girth, Narcus has evolved some unusual traits. Every turn, roll a D6 and consult the chart below. Furthermore he takes up 3 spaces in a transport rather than one.

1 Bleurgh!
It would appear that last grox pie didn’t go down the right way: Narcus gains a template attack with a strength of 2 and an AP of - for that turn only.

2 Foul Breath.
So much eating and so little teeth cleaning has taken its toll: All units must take a Ld test at -1 to see if they can assault him this turn: even the followers of Nurgle have standards!

3 Don’t remember putting that there...
From his rolls of fat Narcus pulls out a terrified Imperial Guard Conscript armed with a lasgun, who becomes an Independent Character on Narcus’ side.

4 Rumble...
Fearing the worst, all units friend and foe alike within 6” of Narcus must take a leadership test or become pinned.

5 Emperors Bowels!
Narcus lets out a long and horrendous fart. From his rear arc place a flamer template: anything under it suffers a S4 attack with no armour saves allowed.

6 Gory Explosion!
Finally even the superhuman metabolism of the obese Space Marine fails. Place a large blast template over Narcus. All units under the template suffer a S5 attack with no saves of any kind allowed – no fancy wizardry or technology can protect you from the vile stench!

The fate of the Delta Templars 3rd Company is an unfortunate tale. Due to a critical Adeptus Ministorum error the valiant battle brothers under the command of Brother-Captain Narcus were sent to an agri-world deep in Segmentum Pacificus in response to a distress signal sent some 200 years prior to the formation of the Templars themselves. In the intervening millennia Imperial Guard units had responded and quashed the Chaos threat on Tubb IV and upon the arrival of 100 of the emperors finest to the peaceful world they were welcomed as heroes of the emperor by the Planetary Governor, rather than by Chaos insurgents as had been expected. A grand celebration was thrown in honour of these defenders of humanity, cumulating in a three day orgy of feasting and drinking; after a life of humility and abstinence this world of extravagance proved all too alluring for the Brother-Captain. After two weeks his armour began to crack; after a month the lump of flesh was nigh unrecognisable as one of the Emperors finest.

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