Thursday 20 August 2009

Forth the impetuous scarab swarms!

Scarabs are one of the most underestimated necron units. They come free with a box of warriors, they cost 12 points and they take up those precious fast attack slots that can be used for destroyers or wraiths. Despite all of those points which would lead one to believe that scarabs are just cannon fodder I believe that used correctly scarabs are lethal.

Because scarabs move like jetbikes they can turbo boost 24 inches in the first turn, which gives them a 4+ invulnerable save against those nasty heavy weapons and it also sets them up for a turn two charge. Then there's the fact that they're cheap and expendable. With the 4+ invulnerable save granted they should be able to absorb lots of fire that would otherwise be pumped into your other troops. Not only that but they don't count towards your phase out limit, which means their deaths are of little importance.

The sheer number of attacks that a sizeable swarm of scarabs can churn out is easily enough to kill your enemy's biggest, shootiest unit or at least tie them up for a few turns. Another absolutely key feature that scarabs have is disruption fields. These allow the scarabs to score glancing hits if they roll a 6 on the armour penetration roll. With 40 attacks on a stationary vehicle about 6 or 7 glancing hits will be scored, easily enough to cripple or destroy a vehicle. In this way a 160 point scarab swarm could do the nasty with a land raider, battlewagon or even an enemy monolith (should you ever find yourself in that position) and bag double their points worth of tank. Then they'd attract a large amount of firepower away from your warriors and such, buying you more time to execute your plan.

Greg out.

Wednesday 19 August 2009

My bad...


Hay guys. Sorry I didn't post an update on the whole Necron scene yesterday, my Internet was busy screwing me over. I've not had much time to do a lot with my Necrons so I think it would be better to do it week by week. This would allow me to actually plan what I need to do rather than sit down and think "FUCKFUCKFUCKNEEDTOPAINT!". So far I have only managed to assemble the unit of warriors and the lord from a few days ago and today I assembled 3 destroyers and a heavy destroyer. One thing I have to whine about is how fucking ANNOYING gluing a frigging huge metal gun onto one side of the heavy destroyer was. It made the body start to tilt so I had to support it with a box. Another thing I hate about GW's models are the instructions you get with them. A lot of the time they'll be very vague which leads to panic and rage while you try and glue the model together. Anyway I'll be posting another update on how it's going in 4 days.

Until then: Greg out.

Tuesday 18 August 2009

Flame leviathan; what's the point?


When my guild organised an Ulduar 10 man run yesterday I had never done it before. They let me tag along because they allready had an awesome group and there were'nt any hunters and they said "It's ok if your gear isn't great, we're doing flame leviathan." I thought that flame leviathan sounded pretty badass and because it's in uludar it'd be pretty hard to do but I didn't question lest I be kicked from the group. So I summoned them all with some help from my guild leader and we all went in. Brann Bronzebeard lowered the shield and we all jumped into our respective tanks. So we trundle down and find the flame leviathan. 300k health with the tower up. The tower I speak of increases his health by 100k and if you kill him with it up better items can drop but we were looking for an easy ride so we toppled it. After a long hard slug against him we finaly brought the massive tank down and he dropped Ironsoul and a chestpeice for elemental or restoration shamans. I think it was called firestrider chestguard. Anyway that left me wondering what the point in gathering a group with awesome gear to down him was. All you do is hop in a tank and play the part designed for that tank. Ah well, I can't complain can I? The flame leviathan is still a realy hard boss and you realy have to earn those drops!

Greg

Monday 17 August 2009

Necron army, day by day for a week.


As I mentioned in one of my previous articles I am starting a Necron army. I plan on giving you a day by day update on how things are going and I'll be sure to upload a few pictures to show you how it's coming along. Hopefuly by the end of the week I'll have a 500pts force finished and ready to game so that I can test it against Robb when he gets back from his holiday to Scotland.

So far today I've assembled a squad of warriors, a pair of scarab swarms and my necron lord, basecoated them all and fully paint and base one warrior. I'm using a colour scheme that makes them look similar to skeletons and I'm basing them with sand that has been drybrushed with bleached bone. I'll put up a picture and you can send any tips or suggestions you have to weliketron@gmail.com ! Please contact me because any feedback helps. I am more gaming orientatedbut that's because I tend to lack a steady hand.

I appologise now for the bad camera!

Greg.

Sunday 16 August 2009

RP servers


On World of Warcraft there are varying types of servers. One of these types is roleplaying (shortened to RP) in which the players act as their characters would. This is a feature that some players enjoy and it is quite harmless to the people around them. I like to RP with my friends sometimes and so we used to wander round orgrimmar chatting in character. Then some random person will ride over on the largest mount they can find, park their ass right in one of our face and bellow "RPin's sad LOL!" and "EAT RHINO ASS LOL!!1". When I ask them what in the name of the earthmother they are doing they usualy reply with something along the lines of "RP is for fags lol".


People like this make me wonder, why? I play on a RPPVP realm so I expect to be able to RP and PVP in relative peace. I don't expect the randomer in Commmon and Uncommon gear with one Rare to take part at all, all I want him to do is remove his mounts genitals from my face before I beat him down.