Saturday 15 August 2009

Necrons; are they overpowered?


When I said to Robb that I was going to collect Necrons next he moaned about how overpowered they were. He complained that they were self resurrecting space marines with an unkillable tank. This seems to be the way that most people view necrons and it is, in essence, true. However The incredible stat line and special rules come at a price.

Half of this price is the points cost and lack of choice. In a 500 points force you get two squads of basic necron warriors and a lord with 40 points worth of toys. With each troops choice rolling in at a hefty 180 points minimum and the new rules regarding capturing objectives in 5th edition you're going to need at least two or three of these units per 1000 -1500 point games. This leaves you with severely reduced amounts of spare points to pretty up that lord or bulk out that destroyer squad.

The second half of the price is the hefty disadvantage of the "Phase Out" special rule. If a Necron army is reduced to 25% or less of its starting size it will just piss off to lick its wounds. This gives the enemy an automatic victory regardless of objectives and slaps a big "Fuck you" square in the face of the Necron player. Now a 500 points list is 21 models in size as we've established so if you lost 16 models you would loose.

Despite both of these major setbacks Necrons are still a good race to play as because of the stat line you get and so I would say that they are a well balanced army, just like most of the races in warhammer 40,000.

Greg out!

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